![]() My main goal was to gain experience and participate in a good game project. I was improving and have done some good Radios for their project. The second result after learning Substance Painter I studied it and learned PBR texturing basics to come up with a better result and 2 weeks later, they gave me a chance to be a member of the team. That's when I decided to learn Substance Painter. When they approved I looked over my work and discovered that my Textures were the problem. However, I was really passionate about this game and wanted to participate, so I asked for another chance. I did an art test to join the team initially but didn't make the cut. The project is done in the spare time of artists from all over the world, there are some good artists working on it in Unreal Engine 4. Our Ghosts of War is a World War II survival game currently in progress, taking place in Nazi-occupied Normandy. I recommend to everyone to find such a peer or mentor.Įarly works Tell us about Pixel Perfect Polygons and "Our Ghosts of War" Hamza Cheggour from eMirage is a busy professional but every time I have an issue, he finds the free time to send me screenshots or get on a Skype call. The biggest problem was that in the beginning, I wasn't able to understand the English tutorials and documents and it was rare to find anything useful in my native language, but the Arabic community was incredibly helpful. I recommend to every artist to find an experienced mentor.ĭuring this time I shared some of the things I learned with my friends and turned to the Blender Manual to figure out what I didn't know. ![]() ![]() The skills and the professional style of the tutorial authors impressed me as well. I realized there was a promising future for Blender and its artists. They showed me how great Blender is and the amazing things that we could do with it. At first, I didn't really care about my skills and just used Blender for fun in my spare time.Īfter a while, I realized how many professional tutorials CG Cookie has and started watching those. I learned by watching random Youtube videos and enjoyed BlenderGuru's tutorials from time to time, creating artwork based on concept art to share with friends.
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